Category: News

  • Development Update 2025-10-15

    Greetings all,


    As you may have noticed, we unfortunately missed the September 30th launch on Early Access. On the bright side, we made this decision based on the excellent feedback we received during our live Playtest (thanks again to all the testers!). The consensus is that Bot Colony _Redux has potential, but needs more polish. Some points we’re addressing:

    Better objectives tracking and checkpoints:

    • Game objectives were not visible, as our mission tracker interface – inside the PDA – wasn’t implemented in time for the first Playtest. When we return with the next phase of Playtest, we’ll have the objectives tracker ready to go after you receive your PDA. Our core mechanic is language, and when you can say anything and get a reply, knowing your objectives is critical.
    • Checkpoints! We’re in the process of integrating a robust checkpoint system for each episode that saves all steps of your hard-earned mission progress. You’ll be able to resume the game from your last checkpoint the next time you play (or after you die), as to be expected.

    Dialogue training before the campaign begins:

    • The recent Playtest featured gameplay from Episode 3, which starts with the Hunter Bot flying to the oil rig and hunting insect robots in an action sequence. This confused some testers who signed up expecting immediate conversation-based gameplay. Then after, we threw players into dialogue without giving them the tools to truly excel.
    • To that end, we’ve decided to add a Garage ‘prologue’ level with an interactive tutorial, which uses our main mechanic – unconstrained dialogue – to familiarize players with chat controls, how to get help, and using the Dialogue History to keep track of current and past conversations. Training in the garage with live dialogue partners will give players the knowledge they need to become masters of robot communication (and it’s pretty fun!).

    A new Intruder will make its debut:

    • Episode 1 “Intruder” has been rebuilt and remastered in UE 5.6, adding beautiful real-time lighting. In addition, all the family members in Intruder are now detailed Meta Humans, enhancing the quality of the Visual Memories you’ll discover during gameplay. The memories feature Japanese voice acting (with English subtitles) for added authenticity. We’re excited to announce this revamped Episode 1 will be available in the next Playtest!
    • Besides the aesthetic upgrades mentioned above, Intruder now offers new gameplay paths, with selectable mission settings and modes. We’ve also overhauled our robot commands system. Jimmy the domestic bot still manipulates objects in the house based on English commands, but there will be much greater flexibility in formulating those commands. This technology of commanding characters using language is the basis for the Perla project (see the North Side Inc. website for more details).

    The airport will be open for business soon:

    • We’re also preparing Episode 2 “Arrival” for the upcoming Playtest. Episode 2 has been given a comprehensive visual makeover and now includes new secrets to discover as you explore Agrihan Airport and try to foil a nefarious plot.

    • We’ve converted gameplay for the entire episode to the more open-ended, unconstrained dialogue style that players expect. Compared to the original Arrival episode released in the past, the airport’s robots now understand anything you say, and each character has loads of unique personality.

      Refactoring the Riot:

      • As Episode 3 “Riot” gets closer to feature complete, players can look forward to adventures beyond the Insect Bot Factions to other tense encounters in previously unseen locations of the rig. We’re excited to get that new content into players’ hands. However, when we return for the next Playtest phase (coming soon), Episode 3 might be absent at first.
      • Based on tester feedback, we’re making a slew of adjustments to Riot, most notably in the Humanity Test. The overall feel of the interrogation will change, with more surprises and dialogue flexibility, improved server response, and we hope to add lipsync to Hades and Angel (the interrogators) to compliment their other facial and gestural animations. As a cornerstone of Episode 3’s story, we won’t rest until the Humanity Test delivers the drama, thrills, and one-of-a-kind experience we’ve promised.

      Other feedback we’re addressing:

      • Frame-rate was a problem. The game was overhauled with many tech and art changes, and this flurry of upgrades caused a hit to game performance in the first Playtest. Some much needed optimizations will make their way into the next public build we ship, so players with lower PC specs can look forward to better performance.
      • It was a very nice surprise to see that the game can actually be played in many languages (we had players who tried it in German, Russian, Japanese, French). We’re aiming for full localization to several languages later during Early Access, but in the meantime we’re adding improved multilingual detection to all dialogue characters in the game.

      Thanks for reading, and stay tuned for news of the game’s return to active testing. Nakagawa’s robots are looking forward to chatting with you again!

      Kind regards from the entire team at North Side

    • FREE PLAYTEST – OPEN TO EVERYONE  August 6, 2025

      FREE PLAYTEST – OPEN TO EVERYONE  August 6, 2025

      The team at North Side is pretty stoked this week, as we’ve just opened the Bot Colony _redux Playtest!

      The Playtest has far more content than the previous Demo, and will be receiving regular updates going forward as we test different slices of the game. Simply go to the Bot Colony _redux Steam store page and click the Playtest link (green button) to request access!

      You’ll receive an email notification and see the game appear in your Steam Library to download. No muss, no fuss!

      For this first phase of the Playtest, we have a preview of the game’s third episode for players to test (and feedback). This episode takes place on an oil rig in the Pacific Ocean, recently abandoned by human staff and taken over by robots!

      You’ll start by flying a Hunter Bot over the oil rig to remove some pesky sentries before landing. After landing, you’ll experience several of the early mission-related dialogue challenges that will be featured in the full game. We’ve enabled 11 of our bot characters for open ended conversation in the Playtest. Discover their personalities as you reveal the story!

      If you get whacked by one of the rig’s hostile patrollers, it’s not game over yet! You’ll be captured and sent to the Humanity Test, where interrogator bots grill you to determine if you’re a flesh and blood human or a next-gen android sent to sabotage the robot rebellion. You’ll have to be thick-skinned and resilient to deal with the bots’ sadistic interrogation techniques!

      The new Playtest is an important next step along our path to release, as we continue to gather valuable player feedback.

      Testing Uptime:

      • We’ll give each Playtest applicant a generous allocation of cloud resources to get started with gameplay during the initial Playtest phase.
      • The more active you are with feedback on the Steam forums and our Discord, the more uptime we will add to your account for cloud resources to play.

      As always, thank you for your interest in Bot Colony _redux and we welcome you to join the Playtest today!

    • Closed Beta: Accepting new players!

      In recent news, we’ve been running a limited time Closed Beta (invite only). Phase 1 is scheduled to end July 4th, but we’re planning another round soon — be sure to request access on the Bot Colony _redux Steam store page by clicking the Playtest button!  The Closed Beta expands on the demo gameplay to include the Faction robots on the oil rig. As you uncover the origins of the bot rebellion on the rig, you’ll alternate between playing a die-hard communist, a true believer in capitalism, or a Greta-style environmentalist to convince each of the Factions to help you.

      We’ll be activating the next phase of the Closed Beta soon, so after you’ve applied to the Playtest be sure to keep an eye on your Steam notifications and library.
      More content and feature updates will roll out during this phase, and your participation and feedback are critical to help us refine the experience before release.

      Thanks very much for your continued interest in Bot Colony _redux as we work hard to realize the dream of dynamic, unrestricted dialogue in a unique sci-fi adventure!

    • Progress In June: Riot Remaster and Steam Next Fest

      June was a very busy month for the team here at North Side! We completed a comprehensive remastering of the “Riot” level, enhancing the appearance of the oil rig and surrounding environment with Unreal Engine 5.5’s latest rendering features. Side-by-side, compared to the original iteration of the level, the difference is – dare we say – transformative. This is not only a comprehensive update to models, textures, and level design, the new tech also cranks up the atmosphere thanks to immersive Lumen lighting effects.

      On June 9th we launched our new demo to take part in Steam’s Next Fest. The demo gives players a taste of dialogue and exploration (with a dash of self-defense!) on the remastered oil rig, before they’re captured and compelled to take the Humanity Test. Here, you’re strapped to a chair and interrogated by robots to determine if you’re human or perhaps an android spy sent to sabotage their rebellion.

      The Humanity Test is like a reverse of the Voigt-Kamp test in Blade Runner that was used to tell humans from Nexus 5 androids. In our game, you’ll get to say whatever comes to mind (no clicking on dialogue trees with ready-made lines!) to pass the test and survive. You have to stay cool under pressure and outsmart the interrogators to prove your humanity. Each of the bots in the test chamber has its own personality and interrogation style: one leans towards science and research to learn more about people, the other is a cynical, sadistic brute who thinks torture produces the best results. While it sounds pretty serious (and the torture can be pretty nasty!), there’s plenty of dark humour to enjoy throughout the test.

      We learned a great deal from analyzing demo players’ experiences and feedback, so we decided to leave the demo active after Next Fest ended. It’s still available now, and we invite you to give it a shot! Any gameplay feedback or bug reports are greatly appreciated. Feel free to Join our Discord or use the Steam forums to share your comments. Thanks!

    • Goodbye Bot Colony, hello Bot Colony _redux!

      Plan going forward – Jimmy

      Shortly, we plan to retire Bot Colony. We look forward to participating in the Steam Next Fest on June 9 with the free Bot Colony _redux demo.

      On June 16, we plan to kick off the closed beta by invitation. If you’re interested in participating in the closed beta, please reach out – we’ll need to budget servers for this event and invite you to our Discord. We’ll work with Valve to enable all existing paying customers of Bot Colony to transition to Bot Colony _redux and receive a starting game currency allocation. Bot Colony _redux and/or the free demo require cloud resources to run. We have to pay for those resources. We hope Bot Colony _redux will provide a premium immersive experience worth paying for.

      Thank you again for your support!